Tied by Crescent
- AQ!1 - BR"2 - CS#3 - DT$4 - EU%5 - FV&6 - GW'7 - HX(8 - IY)9 - JZ*: - K[+; - L/,< - M]-= - N^.> - O_/? - -
- AQ!1 - BR"2 - CS#3 - DT$4 - EU%5 - FV&6 - GW'7 - HX(8 - IY)9 - JZ*: - K[+; - L/,< - M]-= - N^.> - O_/? - -
PRESENTS - - 512 BYTE INTRO CODED BY - RESCENT - K, THIS IS THE FIRST TIME WE ARE RELEASING SOMETHING IN MORE THAN 11 YEARS. - LTHOUGH IT IS SOMETHING VERY SMALL, IT SURE IS A SIGN OF THINGS TO EXPECT FROM - RESCENT IN THE NEAR FUTURE. - FEATURES 243 DOUBLE SINE (APPLIED BOTH IN - AXES) DOTS PER FRAME, BUT ACTUALLY YOU SEE 256 DOTS ON THE SCREEN DUE TO DOUBLE BUFFERING. - LEASE NOTE THAT IT STARTS VERY QUICKLY THANKS TO NOT USING THE DEADLY SLOW - FOR SINE GENERATION. :-) - OW, IT IS TIME FOR SOM - PRESENTS - - 512 BYTE INTRO CODED BY - RESCENT - K, THIS IS THE FIRST TIME WE ARE RELEASING SOMETHING IN MORE THAN 11 YEARS. - LTHOUGH IT IS SOMETHING VERY SMALL, IT SURE IS A SIGN OF THINGS TO EXPECT FROM - RESCENT IN THE NEAR FUTURE. - FEATURES 243 DOUBLE SINE (APPLIED BOTH IN - AXES) DOTS PER FRAME, BUT ACTUALLY YOU SEE 256 DOTS ON THE SCREEN DUE TO DOUBLE BUFFERING. - LEASE NOTE THAT IT STARTS VERY QUICKLY THANKS TO NOT USING THE DEADLY SLOW - FOR SINE GENERATION. :-) - OW, IT IS TIME FOR SOME LONG AWAITED GREETINGS. - WOULD LIKE TO THANK THE FOLLOWING PEOPLE FOR HAVING A PEEK AT THIS INTRO AND ACTUALLY ENCOURAGING ME TO FINISH IT BEFORE THE END OF THE CENTURY. :-) - AIRLIGHT - RESCENT - APALM - RESCENT - LANCE - RESCENT - LANCE - RONX - - ND NOW, HUGE HELLOS TO THE ONES IN: - NALOG - UZ' - RONX - YTERAPERS - AMELOT - ESIGN - REST - EMODOJO - LYSIUM - XTEND - AIRLIGHT - LANCE - EATWAVE - ORCE - REW - 2 - OISE - REAMLINE - XYRON - LUSH - AVEN - ESIDENT - ESOURCE - ESIGNS - EMPEST - RIAD - RIANGLE 3532 - - IRUZ - ESIGNS ...AND TO THE FORGOTTEN! - RESCENT - ...AND TO THE FORGOTTEN! - 512 BYTE INTRO CODED BY - K, THIS IS THE FIRST TIME WE ARE - F RELEASING SOMETHING IN MORE THAN 11 - LTHOUGH IT IS SOMETHING VERY SMALL, IT SURE IS A SIGN OF THINGS TO EXPECT FROM - RESCENT IN THE NEAR FUTURE. - FEATURES 243 DOUBLE SINE (APPLIED BOTH IN - AXES) DOTS PER FRAME, - D BUT ACTUALLY YOU SEE 256 DOTS ON THE SCREEN DUE TO DOUBLE BUFFERING. - LEASE NOTE THAT IT STARTS VERY QUICKLY THANKS TO NOT USING THE DEADLY SLOW - I FOR SINE GENERATION. :-) - OW, IT IS TIME FOR SOME LONG AWAITED - WOULD LIKE TO THANK THE FOLLOWING PEOPLE FOR HAVING A PEEK AT THIS INTRO AND ACTUALLY ENCOURAGING ME - D TO FINISH IT BEFORE THE END OF THE - ND NOW, HUGE HELLOS TO THE ONES IN: - ...AND TO THE FORGOTTEN! -